Magic Tower: 50 Floors is a faithful remake of the classic Flash dungeon-crawler "Magic Tower 50F" — all 50 floors, ported tile by tile from the original.
This is not a game about reflexes. Every monster, key and potion in the tower is a fixed, finite resource, and nothing is randomized. The question is never "can I win this fight" — the damage formula tells you that before you swing. The question is which fights are worth their cost, and in what order you take them.
How combat works
• Rounds = monster HP ÷ (your ATK − monster DEF), rounded down
• Damage taken = rounds × (monster ATK − your DEF)
A single point of attack can erase several rounds of damage, so a sword bought ten floors early can pay for itself — or bankrupt you at the altar.
What's in the tower
• All 50 original floors, tile-for-tile
• 34 monsters with the original sprite animations, from green slimes to the Demon King
• The full original story: 36 floors of scripted events, played out as written
• Original mechanics — wizard auras, guard pincer attacks, lava, hidden walls, gate switches, altar shops with escalating prices, the pickaxe, bombs, holy water, the lucky coin, the fly wand
• Two oversized bosses drawn at their original 3×3 size: the Giant Octopus on floor 15 and the Magic Dragon on floor 35
• The original background music and sound effects, changing as you climb
Quality of life
• Tap any tile and the hero walks there, or use the D-pad — left or right side, your choice
• Five save slots plus an autosave, so you can branch a run and try another order
• Monster manual with exact damage numbers before you commit
• A memo that records every conversation, and an item book that fills in as you find things
• Full English and Chinese, including every line of the original dialogue
• Plays offline
Free, with ads. No timers, no energy, no in-app purchases — the tower you get is the whole tower.
Climb 50 floors of the classic tower. Every key, potion, and fight is finite.